Halo Wars
So has any of the person that reads my blog still seen this new game Halo Wars? I don't know about playing a Real-Time Strategy on an Xbox 360 and all, but the game design looks pretty good and well thought out. Watcha think?
What is wrong with the world? Actually what is wrong with Halo 2?
I'm here to let you know.
5 Comments:
I saw the trailer for it....*shrug* I don't trust playing an rts on a console
yah I still kinda feel like to play an RTS I'm gonna need my keyboard to do everything I want at the same time. i'm sure they're gonna make it work, trailer looks badass.
I suppose they will do what it takes to make the game sufficiently playable on the Xbox 360. However, I think an RTS game like this belongs on a PC. PC RTSs offer more intuitive UIs and overall better gameplay experience than consoles.
There's a gameplay video shown at E3, and there was nothing in the video that I've never seen before. The fact that it's trying to be a PC-style RTS with a top-down/bird's eye view of the battlefield is pretty sad, and I know how the controls will be like even though I've never played Halo Wars; limited and restricting.
RTS is a genre best played on the PC, with a mouse and keyboard. I thought Halo Wars would have had hope if it didn't use the traditional centralized cursor in a pitiful attempt at translating the controls of what would be a PC-style game into a console's gamepad and tried a revolutionary, new control scheme like EndWar's voice-activation system, but alas, that is not so. Halo Wars is doomed to be a game that can never achieve its potential because not only will it have mediocre controls, but it's also an uninspired, uninnovative game.
Ya I downloaded the E3 video on my 360. They've got some interesting ideas on how to translate RTS onto a console. I'm not sure if they're going to have the fan base to effectively build a game like this though.
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